/* Карты, рука-веер, колода, сброс, стол, летящие карты */

#game-screen .table-drop-zone {
  position: relative;
  width: 100%;
  max-width: calc(100% - 0.5rem);
  max-height: none;
  aspect-ratio: auto;
  height: auto;
  flex-shrink: 0;
  overflow: visible;
  min-height: calc(var(--card-h) + 1rem);
  justify-self: auto;
}

#game-screen .table-desk-bg {
  display: none;
}

#game-screen .table-drop-zone.transfer-drop-active {
  filter: brightness(1.04) drop-shadow(0 0 12px rgba(232, 98, 10, 0.28));
}

#game-screen .table-drop-zone.drag-over {
  filter: brightness(1.06) drop-shadow(0 0 14px rgba(232, 98, 10, 0.35));
}

#game-screen .deck-area {
  position: absolute;
  left: max(0.15rem, env(safe-area-inset-left));
  top: 50%;
  transform: translateY(-50%);
  z-index: 4;
  flex-shrink: 0;
  align-self: auto;
}

#game-screen .deck-stack {
  width: calc(var(--table-card-w) + var(--deck-stack-extra));
  height: calc(var(--table-card-h) + var(--deck-stack-extra));
}

#game-screen .deck-pile {
  position: absolute;
  top: 0;
  left: 0;
  margin-left: 0;
  width: var(--table-card-w);
  height: var(--table-card-h);
  z-index: 2;
}

#game-screen .trump-slot {
  top: -8px;
  left: 8px;
  z-index: 1;
  transform: rotate(18deg);
  transform-origin: center center;
}

#game-screen .trump-slot .card,
#game-screen .trump-slot .card.trump-indicator {
  width: var(--table-card-w);
  height: var(--table-card-h);
  font-size: var(--table-card-font);
  box-shadow: none;
}

/* Верхний правый угол выглядывает из-под колоды — ранг и масть там */
#game-screen .trump-slot .card-corner--tl {
  top: 3px;
  left: auto;
  right: 3px;
}

#game-screen .trump-slot .card-corner--br,
#game-screen .trump-slot .card-suit-center {
  display: none;
}

#game-screen .trump-slot .card-rank {
  font-size: 1.15em;
}

#game-screen .trump-slot .card-suit {
  font-size: 0.85em;
}

#game-screen .deck-label {
  display: none;
}

/* Кол-во карт — прямо на колоде, по центру */

#game-screen .deck-area > .deck-count {
  position: absolute;
  top: calc(var(--table-card-h) / 2);
  left: calc(var(--table-card-w) / 2);
  transform: translate(-50%, -50%);
  font-family: 'Unbounded', 'Inter', system-ui, sans-serif;
  font-size: 1.15rem;
  font-weight: 600;
  letter-spacing: -0.035em;
  line-height: 1;
  color: transparent;
  background: linear-gradient(102deg, #fffaf4 0%, #f4ebe1 46%, #f0c7a2 100%);
  -webkit-background-clip: text;
  background-clip: text;
  -webkit-text-fill-color: transparent;
  z-index: 3;
  pointer-events: none;
}

#game-screen .discard-pile {
  position: absolute;
  top: 50%;
  right: max(0.15rem, env(safe-area-inset-right));
  left: auto;
  transform: translateY(-50%);
  z-index: 4;
  width: var(--table-card-w);
  height: var(--table-card-h);
  font-size: 0.82rem;
  opacity: 1;
  flex-shrink: 0;
}

#game-screen .battlefield {
  position: absolute;
  left: 50%;
  top: 50%;
  transform: translate(-50%, -50%);
  display: grid;
  grid-template-columns: repeat(3, calc(var(--table-card-w) + 6px));
  column-gap: 0.3rem;
  row-gap: var(--table-row-gap);
  justify-content: center;
  align-content: start;
  width: 100%;
  max-width: calc(3 * (var(--table-card-w) + 6px) + 2 * 0.3rem);
  min-height: 0;
  padding: 0;
  z-index: 3;
}

#game-screen .battlefield .card.attack {
  width: var(--table-card-w);
  height: var(--table-card-h);
  font-size: var(--table-card-font);
}

#game-screen .battlefield .card.defense {
  width: var(--table-def-w);
  height: var(--table-def-h);
  font-size: var(--table-def-font);
}

#game-screen .battle-pair {
  justify-self: center;
}

#game-screen .player-hand {
  overflow: visible;
}

#game-screen .player-hand .card {
  width: var(--card-w);
  margin-left: calc(var(--card-w) * -1);
}

#game-screen .player-hand .card:first-child {
  margin-left: 0;
}

#game-screen .opponent-hand.fan-hand .card {
  width: calc(var(--card-w) * var(--opp-hand-scale));
  height: calc(var(--card-h) * var(--opp-hand-scale));
  font-size: calc(var(--card-font) * var(--opp-hand-scale));
}

#game-screen .opponent-hand.fan-hand {
  min-height: calc(var(--card-h) * var(--opp-hand-scale) * 1.05);
  margin-top: 0.38rem;
  overflow: visible;
}

.opponent-hand.fan-hand,
.fan-hand {
  display: flex;
  justify-content: center;
  align-items: flex-end;
  position: relative;
  min-height: calc(var(--card-h) * 0.72);
  width: 100%;
  max-width: 100%;
  padding: 0;
  overflow: visible;
}

.opponent-hand.fan-hand {
  min-height: calc(var(--card-h) * var(--opp-hand-scale) * 1.05);
  align-items: flex-start;
  margin-top: 0.38rem;
  transform: rotate(180deg);
}

/* Оппоненты: ТОТ ЖЕ веер, что у игрока — карты сложены в стопку (margin =
   -ширина карты) и расходятся поворотом вокруг общего глубокого пивота. Весь
   блок перевёрнут на 180° (.opponent-hand.fan-hand) → выглядит как рука
   напротив. Ширина руки = ширине одной карты → не прыгает. */

.opponent-hand.fan-hand .card {
  position: relative;
  flex-shrink: 0;
  width: calc(var(--card-w) * var(--opp-hand-scale));
  height: calc(var(--card-h) * var(--opp-hand-scale));
  font-size: calc(var(--card-font) * var(--opp-hand-scale));
  margin-left: calc(var(--card-w) * var(--opp-hand-scale) * -1);
  transform-origin: 50% 145%;
  transform: rotate(var(--card-rot, 0deg));
  transition: transform 0.2s ease, box-shadow 0.15s ease;
}

.opponent-hand.fan-hand .card:first-child {
  margin-left: 0;
}

.table-drop-zone {
  position: relative;
  width: 100%;
  display: flex;
  align-items: center;
  justify-content: center;
  background: transparent;
  border: none;
  border-radius: 0;
  box-shadow: none;
  overflow: visible;
  transition: filter 0.2s;
}

.table-desk-bg {
  position: absolute;
  inset: -4% -2%;
  background: none;
  pointer-events: none;
  z-index: 0;
  filter: drop-shadow(0 10px 28px rgba(0, 0, 0, 0.35));
  transition: filter 0.2s, transform 0.2s;
}

.table-desk-bg::before {
  content: '';
  position: absolute;
  inset: 0;
  background: url('/content/desk.png') center center / contain no-repeat;
  clip-path: ellipse(49.7% 48.9% at 50% 50%);
}

.table-desk-bg::after {
  content: '';
  position: absolute;
  inset: 0;
  border-radius: 50%;
  border: clamp(25px, calc(2.5vw + 5px), 39px) solid #000;
  box-sizing: border-box;
  pointer-events: none;
}

.table-drop-zone.drag-over .table-desk-bg {
  filter: drop-shadow(0 10px 28px rgba(0, 0, 0, 0.35))
    brightness(1.06)
    drop-shadow(0 0 18px rgba(232, 98, 10, 0.35));
}

.battlefield {
  position: relative;
  z-index: 1;
}

.hand {
  display: flex;
  justify-content: center;
  align-items: flex-end;
  min-height: calc(var(--card-h) * 0.72);
  overflow: visible;
}

.player-hand {
  display: flex;
  justify-content: center;
  align-items: flex-end;
  flex-wrap: nowrap;
  overflow: visible;
  padding: 0.25rem 0 0;
  flex-shrink: 0;
  min-height: calc(var(--card-h) * 1.1);
  margin: 0 auto;
}

.card {
  width: var(--card-w);
  height: var(--card-h);
  border-radius: var(--card-radius);
  background: #ffffff;
  border: 1px solid #c8c8d2;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  font-weight: 800;
  font-size: var(--card-font);
  position: relative;
  flex-shrink: 0;
  cursor: pointer;
  touch-action: none;
  box-shadow: 0 1px 0 rgba(255, 255, 255, 0.9) inset,
    0 2px 6px rgba(0, 0, 0, 0.12),
    0 4px 12px rgba(0, 0, 0, 0.08);
  transition: box-shadow 0.15s, transform 0.15s;
}

/* Карты в руке: сложены в стопку (margin = -ширина карты) и расходятся веером
   поворотом вокруг общего нижнего пивота. Ширина рукава = ширине одной карты
   при любом числе карт → рукав НИКОГДА не прыгает. */

.player-hand .card {
  flex-shrink: 0;
  margin-left: calc(var(--card-w) * -1);
  transform-origin: 50% 165%;
  transform: translateY(var(--card-drop, 0px)) rotate(var(--card-rot, 0deg));
  transition: transform 0.22s ease, box-shadow 0.15s ease, opacity 0.18s ease;
}

/* Мгновенный пересчёт веера при убирании карты — без анимации, иначе рука «трясётся» */

.player-hand.no-rot-transition .card {
  transition: box-shadow 0.15s ease, opacity 0.18s ease;
}

.player-hand .card:first-child {
  margin-left: 0;
}

.player-hand .card.selected {
  transform: translateY(var(--card-drop, 0px)) rotate(var(--card-rot, 0deg)) translateY(-22px) !important;
  z-index: 50 !important;
}

.card.selected {
  box-shadow: 0 10px 24px var(--orange-glow), 0 0 0 2px var(--orange);
  z-index: 20;
}

.card-holding {
  box-shadow: 0 14px 30px rgba(0, 0, 0, 0.55), 0 0 0 2px var(--orange) !important;
  z-index: 30 !important;
}

.drag-ghost {
  position: fixed;
  z-index: 600;
  pointer-events: none;
  opacity: 0.96;
  box-shadow: 0 18px 36px rgba(0, 0, 0, 0.55), 0 0 0 2px var(--orange-light);
  transition: none;
  will-change: transform;
}

.card.red {
  color: #c8232a;
}

.card.black {
  color: #141418;
}

.card-corner {
  position: absolute;
  display: flex;
  flex-direction: column;
  align-items: center;
  line-height: 1;
  gap: 0;
}

.card-corner--tl {
  top: 4px;
  left: 5px;
}

.card-corner--br {
  bottom: 4px;
  right: 5px;
  transform: rotate(180deg);
}

.card-rank {
  font-size: 1em;
  font-weight: 800;
  line-height: 1;
  letter-spacing: -0.04em;
}

.card-suit {
  font-size: 0.7em;
  line-height: 1;
}

.card-suit-center {
  position: absolute;
  left: 50%;
  top: 50%;
  transform: translate(-50%, -50%);
  font-size: 1.4em;
  line-height: 1;
  pointer-events: none;
  user-select: none;
}

.card.red .card-suit-center {
  color: #c8232a;
}

.card.black .card-suit-center {
  color: #141418;
}

.card-back {
  background: repeating-linear-gradient(
      45deg,
      rgba(255, 255, 255, 0.03) 0px,
      rgba(255, 255, 255, 0.03) 1px,
      transparent 1px,
      transparent 9px
    ),
    linear-gradient(150deg, #1e1e2e 0%, #0c0c18 100%);
  border: 1px solid rgba(255, 255, 255, 0.08);
  box-shadow: 0 2px 6px rgba(0, 0, 0, 0.22),
    0 4px 12px rgba(0, 0, 0, 0.14);
}

.card.trump-indicator {
  box-shadow: 0 0 0 2px var(--orange), var(--shadow-md);
}

.deck-area {
  flex-shrink: 0;
  align-self: center;
}

.deck-stack {
  position: relative;
  width: var(--card-h);
  height: calc(var(--card-h) + var(--card-w) * 0.55);
}

.deck-pile {
  position: absolute;
  top: 0;
  left: 50%;
  z-index: 2;
  width: var(--card-w);
  height: var(--card-h);
  margin-left: calc(var(--card-w) / -2);
  border-radius: var(--card-radius);
  background: repeating-linear-gradient(
      45deg,
      rgba(255, 255, 255, 0.03) 0px,
      rgba(255, 255, 255, 0.03) 1px,
      transparent 1px,
      transparent 9px
    ),
    linear-gradient(150deg, #1e1e2e 0%, #0c0c18 100%);
  border: 1px solid rgba(255, 255, 255, 0.08);
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 0.1rem;
  box-shadow: var(--shadow-md);
}

.deck-label {
  position: absolute;
  top: -1rem;
  left: 50%;
  transform: translateX(-50%);
  font-size: 0.58rem;
  text-transform: uppercase;
  letter-spacing: 0.1em;
  color: var(--text-muted);
  white-space: nowrap;
  font-weight: 500;
}

.deck-count {
  font-size: 0.88rem;
  font-weight: 700;
  color: var(--text-secondary);
}

.deck-trump-suit {
  display: none;
}

.trump-slot {
  position: absolute;
  z-index: 1;
  top: calc(var(--card-h) - var(--card-w) * 0.38);
  left: 50%;
  transform: translateX(-50%) rotate(90deg);
  transform-origin: center center;
}

.trump-slot:empty {
  display: none;
}

.trump-slot .card,
.trump-slot .card.trump-indicator {
  box-shadow: none;
}

.discard-pile {
  width: var(--card-w);
  height: var(--card-h);
  position: relative;
  background: transparent;
  border: none;
  flex-shrink: 0;
}

/* Сброс («бито») — куча из рубашек карт, наваленных друг на друга */

.discard-card {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  border-radius: var(--card-radius);
  background: repeating-linear-gradient(
      45deg,
      rgba(255, 255, 255, 0.03) 0px,
      rgba(255, 255, 255, 0.03) 1px,
      transparent 1px,
      transparent 9px
    ),
    linear-gradient(150deg, #1e1e2e 0%, #0c0c18 100%);
  border: 1px solid rgba(255, 255, 255, 0.08);
  box-shadow: 0 2px 7px rgba(0, 0, 0, 0.4);
}

.battlefield {
  display: flex;
  flex-wrap: wrap;
  gap: 0.35rem;
  justify-content: center;
  align-items: flex-end;
  width: 100%;
  max-width: 100%;
  min-height: 0;
  padding: 0.2rem;
}

.battle-pair--attack-only {
  width: calc(var(--table-card-w) + 6px);
  height: calc(var(--table-card-h) + var(--table-row-extra));
}

.battle-pair--attack-only .card.attack {
  position: relative;
  bottom: auto;
  left: auto;
  flex-shrink: 0;
}

.battle-pair--attack-only .card.attack::before {
  content: '';
  position: absolute;
  inset: -14px;
  pointer-events: none;
}

.battle-pair--attack-only.transfer-highlight .card.attack {
  box-shadow: 0 0 0 2px rgba(232, 98, 10, 0.55),
    0 4px 14px var(--orange-glow);
}

.battle-pair {
  position: relative;
  width: calc(var(--table-card-w) + 6px);
  height: calc(var(--table-card-h) + var(--table-row-extra));
  flex-shrink: 0;
}

.battle-pair .card.attack {
  position: absolute;
  bottom: 0;
  left: 0;
  z-index: 1;
  transition: transform 0.35s cubic-bezier(0.34, 1.2, 0.64, 1);
}

.battle-pair .card.defense {
  position: absolute;
  bottom: 0;
  left: 16px;
  z-index: 2;
  transform: rotate(var(--defense-rotate, 24deg));
  transition: transform 0.4s cubic-bezier(0.34, 1.3, 0.64, 1), opacity 0.3s;
}

.battle-pair .card.defense.animate-in {
  animation: cardDefendLand 0.38s cubic-bezier(0.34, 1.3, 0.64, 1) both;
}

/* Плавное появление карты на столе когда игрок бросил её сам */

.battle-pair .card.attack.animate-in-place {
  animation: cardAttackPlaceLand 0.22s ease-out both;
}

/* Для защиты — анимируем уже под углом (иначе будет flash прямо→угол) */

.battle-pair .card.defense.animate-in-place {
  animation: cardDefPlaceLand 0.22s ease-out both;
}

.battle-pair .card.attack.animate-in-side {
  animation: cardThrowLand 0.4s cubic-bezier(0.34, 1.2, 0.64, 1) forwards;
}

.battle-pair .card.attack.animate-in-deck {
  animation: cardFromDeck 0.5s cubic-bezier(0.34, 1.2, 0.64, 1) forwards;
}

.battle-pair.target-highlight .card.attack {
  box-shadow: 0 0 0 2px var(--orange), 0 4px 16px var(--orange-glow);
}

.anim-layer {
  position: fixed;
  inset: 0;
  pointer-events: none;
  z-index: 500;
}

.flying-card {
  position: fixed;
  left: 0;
  top: 0;
  z-index: 501;
  pointer-events: none;
  will-change: transform;
  transition: transform 0.36s cubic-bezier(0.22, 0.9, 0.36, 1);
}

.flying-card.round-clear-card {
  box-sizing: border-box;
  max-width: none;
  max-height: none;
  /* размер только через inline width/height/font-size — без scale */
  flex-shrink: 0;
}

.flying-card.round-clear-card .card-rank,
.flying-card.round-clear-card .card-suit,
.flying-card.round-clear-card .card-suit-center {
  /* не даём em-размерам «раздуваться» отдельно от карты */
  transform-box: fill-box;
}

.flying-card.trump-indicator,
.flying-card.selected,
.flying-card.card-holding,
.round-clear-card.trump-indicator,
.round-clear-card.selected {
  box-shadow: 0 2px 6px rgba(0, 0, 0, 0.20),
    0 6px 18px rgba(0, 0, 0, 0.16) !important;
}

.card.fly-hidden {
  visibility: hidden !important;
}

#game-screen .battlefield .card {
  box-shadow: 0 2px 6px rgba(0, 0, 0, 0.20),
    0 6px 18px rgba(0, 0, 0, 0.16);
}

#game-screen .battlefield .battle-pair.target-highlight .card.attack {
  box-shadow: 0 0 0 2px var(--orange),
    0 4px 14px var(--orange-glow),
    0 6px 18px rgba(0, 0, 0, 0.20);
}

.battle-pair {
  transition: opacity 0.18s ease;
}

@keyframes cardAttackPlaceLand {
  from { opacity: 0; transform: scale(0.82) translateY(-6px); }
  to   { opacity: 1; transform: none; }
}

@keyframes cardDefPlaceLand {
  from {
  opacity: 0;
  transform: rotate(var(--defense-rotate, 10deg)) scale(0.82) translateY(-6px);
  }
  to {
  opacity: 1;
  transform: rotate(var(--defense-rotate, 10deg));
  }
}

@keyframes cardDefendLand {
  0% {
  opacity: 0;
  /* Начинаем уже под финальным углом (+ небольшое доп. смещение) — без промежуточного "прямо" */
  transform: rotate(var(--defense-rotate, 10deg)) translate(-28px, -52px) scale(0.72);
  }
  100% {
  opacity: 1;
  transform: rotate(var(--defense-rotate, 24deg));
  }
}

@keyframes cardThrowLand {
  0% {
  opacity: 0;
  transform: translateX(40px) translateY(-20px) scale(0.8);
  }
  100% {
  opacity: 1;
  transform: none;
  }
}

@keyframes cardFromDeck {
  0% {
  opacity: 0;
  transform: translate(-80px, -40px) scale(0.6);
  }
  100% {
  opacity: 1;
  transform: none;
  }
}

@media (max-width: 768px) {
  #game-screen .opponent-hand.fan-hand {
    min-height: calc(var(--card-h) * var(--opp-hand-scale) * 1.05);
    margin-top: calc(-0.55rem + 14px);
  }

  #game-screen .table-drop-zone {
    width: 100%;
    max-width: 100%;
    height: 100%;
    min-height: 0;
    overflow: visible;
  }

  /* Колода — компактный значок у левого края */

  #game-screen .deck-area {
    left: 4px;
    top: 50%;
    transform: translateY(-50%);
    transform-origin: center center;
    width: auto;
    min-width: 0;
    height: auto;
    min-height: 0;
    overflow: visible;
    border-radius: 0;
    background: none;
    border: none;
    box-shadow: none;
    z-index: 5;
    display: block;
    padding: 0;
    backdrop-filter: none;
    -webkit-backdrop-filter: none;
  }

  #game-screen .deck-area > .deck-count {
    position: absolute;
    left: calc(var(--table-card-w) / 2);
    top: calc(var(--table-card-h) / 2);
    transform: translate(-50%, -50%);
    font-size: 0.95rem;
    line-height: 1;
    z-index: 6;
    pointer-events: none;
  }

  #game-screen .deck-area.deck-empty > .deck-count {
    display: none;
  }

  #game-screen .deck-area > .deck-trump-suit {
    display: block;
    position: static;
    transform: none;
    font-size: 1.2rem;
    font-weight: 700;
    line-height: 1;
    z-index: 6;
    pointer-events: none;
    text-shadow: 0 1px 4px rgba(0, 0, 0, 0.7);
  }

  #game-screen .deck-area > .deck-trump-suit.hidden {
    display: none;
  }

  #game-screen .deck-area > .deck-trump-suit.red {
    color: #ff5a45;
  }

  #game-screen .deck-area > .deck-trump-suit.black {
    color: #e8e8f4;
  }

  #game-screen .deck-area:has(#trump-card:not(:empty)) > .deck-trump-suit {
    display: none;
  }

  #game-screen .deck-stack {
    display: block;
    position: relative;
    width: calc(var(--table-card-w) + var(--deck-stack-extra));
    height: calc(var(--table-card-h) + var(--deck-stack-extra));
    margin-top: 0;
  }

  #game-screen .deck-area.deck-empty .deck-stack {
    display: none;
  }

  #game-screen .deck-pile {
    top: 0;
    left: 0;
    margin-left: 0;
    width: var(--table-card-w);
    height: var(--table-card-h);
    z-index: 2;
  }

  #game-screen .trump-slot {
    display: block;
    top: -8px;
    left: 8px;
    z-index: 1;
    transform: rotate(18deg);
    transform-origin: center center;
  }

  #game-screen .trump-slot:empty {
    display: none;
  }

  #game-screen .trump-slot .card,
  #game-screen .trump-slot .card.trump-indicator {
    width: var(--table-card-w);
    height: var(--table-card-h);
    font-size: var(--table-card-font);
    box-shadow: none;
  }

  #game-screen .discard-pile {
    display: none;
  }

  /* Поле боя — грид 3 колонки, фиксирован сверху */

  #game-screen .battlefield {
    display: grid;
    grid-template-columns: repeat(3, var(--table-card-w));
    grid-auto-rows: calc(var(--table-card-h) + var(--table-row-extra));
    align-items: start;
    justify-content: center;
    justify-items: center;
    /* 2-й ряд на высоте колоды; +offset — чуть ниже рукава верхнего игрока */
    top: calc(50% - (var(--table-card-h) + var(--deck-stack-extra)) / 2 - (var(--table-card-h) + var(--table-row-extra)) - var(--table-row-gap) + 0.7rem);
    column-gap: var(--table-card-gap);
    row-gap: var(--table-row-gap);
    width: calc(3 * var(--table-card-w) + 2 * var(--table-card-gap));
    max-width: calc(100% - 8px);
    left: calc(50% + 2.5rem);
    transform: translateX(-50%);
    overflow: visible;
  }

  #game-screen .battle-pair,
  #game-screen .battle-pair--attack-only {
    width: calc(var(--table-card-w) + var(--table-card-gap));
    height: calc(var(--table-card-h) + var(--table-row-extra));
  }

  #game-screen .battlefield .card-corner {
    transform: scale(0.82);
    transform-origin: top left;
  }

  #game-screen .battlefield .card-corner--br {
    transform: rotate(180deg) scale(0.82);
    transform-origin: center center;
  }

  .battle-pair .card.defense {
    bottom: 0;
    left: 14px;
    transform: rotate(var(--defense-rotate, 22deg));
  }

  #game-screen .player-hand {
    min-height: calc(var(--card-h) * 1.12);
  }

  #game-screen .player-hand .card {
    margin-left: calc(var(--card-w) * -0.68);
    transform-origin: 50% 160%;
  }

  #game-screen .player-hand .card:first-child {
    margin-left: 0;
  }

  #game-screen .player-hand .card.trump-indicator {
    box-shadow: var(--shadow-md);
  }
}

@media (min-width: 769px) {
  /* Колода пуста: прячем «рубашку» и счётчик, на их месте — козырная масть */

  #game-screen .deck-area.deck-empty .deck-pile {
    display: none;
  }

  #game-screen .deck-area.deck-empty > .deck-count {
    display: none;
  }

  #game-screen .deck-area.deck-empty > .deck-trump-suit:not(.hidden) {
    display: flex;
    align-items: center;
    justify-content: center;
    position: absolute;
    top: 0;
    left: 0;
    transform: none;
    width: var(--deck-card-w);
    height: var(--deck-card-h);
    border-radius: var(--card-radius);
    border: none;
    background: repeating-linear-gradient(
        45deg,
        rgba(255, 255, 255, 0.03) 0px,
        rgba(255, 255, 255, 0.03) 1px,
        transparent 1px,
        transparent 9px
      ),
      linear-gradient(150deg, #1e1e2e 0%, #0c0c18 100%);
    font-size: calc(var(--deck-card-h) * 0.4);
    font-weight: 700;
    line-height: 1;
    text-shadow: 0 1px 4px rgba(0, 0, 0, 0.6);
    z-index: 3;
    pointer-events: none;
  }

  #game-screen .deck-area.deck-empty > .deck-trump-suit.red {
    color: #ff5a45;
  }

  #game-screen .deck-area.deck-empty > .deck-trump-suit.black {
    color: #e8e8f4;
  }

  #game-screen .table-drop-zone {
    width: min(var(--desk-display-w), calc(100cqh * var(--desk-aspect)));
    max-width: 94vw;
    max-height: 100cqh;
    min-height: 0;
    aspect-ratio: var(--desk-aspect);
  }

  #game-screen .table-desk-bg {
    display: block;
    inset: 0;
  }

  #game-screen .table-desk-bg::before {
    background-size: contain;
  }

  #game-screen .deck-area {
    left: var(--desk-edge-pad);
    right: auto;
  }

  #game-screen .discard-pile {
    right: var(--desk-edge-pad);
    left: auto;
  }

  #game-screen .battlefield {
    top: 44%;
    transform: translate(-50%, -50%);
    max-width: calc(3 * (var(--table-card-w) + 12px) + 2 * 1rem);
    grid-template-columns: repeat(3, calc(var(--table-card-w) + 12px));
    column-gap: 1rem;
    row-gap: var(--table-row-gap);
  }

  #game-screen .battle-pair,
  #game-screen .battle-pair--attack-only {
    width: calc(var(--table-card-w) + 12px);
    height: calc(var(--table-card-h) + var(--table-row-extra));
  }

  #game-screen .deck-stack {
    width: calc(var(--deck-card-w) + var(--deck-stack-extra));
    height: calc(var(--deck-card-h) + var(--deck-stack-extra));
  }

  #game-screen .deck-pile,
  #game-screen .trump-slot .card,
  #game-screen .trump-slot .card.trump-indicator,
  #game-screen .discard-pile {
    width: var(--deck-card-w);
    height: var(--deck-card-h);
    font-size: var(--deck-card-font);
  }

  #game-screen .trump-slot {
    top: -8px;
    left: 10px;
    transform: rotate(18deg);
  }

  #game-screen .deck-area > .deck-count {
    top: calc(var(--deck-card-h) / 2);
    left: calc(var(--deck-card-w) / 2);
  }

  #game-screen .deck-area > .deck-count {
    font-size: 1.35rem;
  }

  #game-screen .discard-pile {
    font-size: 1rem;
  }

  #game-screen .card-corner--tl {
    top: 5px;
    left: 6px;
  }

  #game-screen .card-corner--br {
    bottom: 5px;
    right: 6px;
  }
}

@media (orientation: landscape) and (max-height: 500px) and (min-device-width: 401px) {
  #game-screen .player-hand {
    min-height: calc(var(--card-h) * 1.08);
  }
}
